![]() “Colour-shift” tones in select colour optionsįission™ Microbubble Technology produces an ultralight core with evenly distributed and imperceptible weight reduction microbubbles.Also available in soft flexibility for putters.Designed to withstand the roughest conditions.High durability for a long consistent life.Do your part for the environment, and give R2 Neutron discs a try R2 Neutron discs will fly the same as their Neutron counterparts, but with the benefit of being more eco friendly. MVP Disc Sports is ready to proudly introduce its recycled plastic line – R2 Neutron! R2 Neutron is MVP’s first step towards making disc golf a more reusable and environmentally sustainable sport, and we couldn’t be prouder of it! Replicating the look and feel of classic Neutron, R2 Neutron – as a combination of many colours of Neutron plastic – will only be available in black cores with white rims (to differentiate from the classic MVP lineup). Unique colour blends are great for custom stamping.Shares durability with Neutron and Proton.Premium Quality Neutron with Cosmic Swirl Easy-to-find colours in any given terrain.Shares great durability characteristics of Proton.Widest selection of bright opaque colours.Flagship blend offering a premium look and feel.High power throwers will get a controllable hyzerflip flight, while most players will need a flat release or headwind assistance for maximum flight potential. Beginner throwers are encouraged to try slower classes for best results. ![]() The Teleport is part of an extremely fast and demanding speed class. Within the context of the 24.5mm class, Teleport has the most distance potential for the most throwers in the core distance slot. MVP TELEPORT DRIVERWhile high power throwers and headwinds can produce these shallow turnover lines, average throwers will get a long and manageably resistant driver in the Teleport. The Teleport’s straight-stable design produces a tight S-curve at high speeds, with plenty of stability to keep it headed toward its target. MVP TELEPORT CRACKEDThere are chains lined along the cracked walls, giving this room a "dungeon" feel.The Teleport is a straight-stable high speed distance driver. This room is in the shape of a small square, with 4 smaller square attached to each side of the center. The room has a "graveyard" feel, with pillars and ruins scattered about. Each of the small rooms has one warps at the other end, and when entered, takes you back to the point on the map that entered the room. The 4 small rooms surround the cross shape at each gap. This room is in the shape of a cross, with portals at each end, leading to a small room. This is a relatively small room in the "+" shape, with the protector in the middle, next to a large tree. Also, the two inside areas have a grated cage around them and a harsh flooring, giving the room an "industrial" feel. This room is in the shape of a filled square and two concentric empty squares, connected first on the left and right, and the outer ring connected on the top and bottom. Also, you are not allowed to teleport in any MVP room. The Protector is capable of allowing you to leave the dungeon(though the command works as well), and also allows you to fully heal for free, as long as you're not currently engaged in battle. ![]() In each room is a certain set of MVPs, and an MVP-Protector. There is also an MVP Arena Guide who gives basic information about each of the rooms. In each room, arena 4 and 8 are non-donate rooms, and each arena can hold 15 people, with the exception of room 1, which holds 50, and room 2 on Alpha MVP only. Once inside, you have the choice of Alpha MVP, Beta MVP, Theta MVP, and Epsilon MVP. The MVP rooms are accessed by talking to MVP Room Warpers, such as the one to the right of the Prontera Warp, or by talking to Warpra -> Warp -> Special -> MVP Arena. The MVP Arena consists of 4 rooms that contain various MVPs. ![]()
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